{"id":8262,"date":"2011-11-09T09:00:00","date_gmt":"2011-11-09T09:00:00","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=8262"},"modified":"2011-11-09T09:00:00","modified_gmt":"2011-11-09T09:00:00","slug":"final-word-thoughts-from-a-woman-on-live-action-roleplay","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2011\/11\/09\/final-word-thoughts-from-a-woman-on-live-action-roleplay\/","title":{"rendered":"Final Word: Thoughts from a Woman on Live Action Roleplay"},"content":{"rendered":"
Hi, I’m Sarah and I’m a Live Action Roleplayer. Following on
from
a guest post we recently ran on the subject<\/a> we got a few responses from
other folk who enjoy the hobby talking about their experiences –
including this
response to the original post<\/a>, which we ran yesterday. So we thought it
might be a good idea if one of Team BadRep (that would be me) joined the
discussion our guest bloggers have been having and wrote about LARP. Before I
wade in with lots of personal anecdotes or analysis of game theory with
respect to gender (and I can talk for
hours<\/em> on that), I thought I’d kick off by talking a bit about
the comments from the original post.<\/p>\n
The big issue appears to be around whether or not “LARP is
sexist”, which is difficult to deal with because that’s a lot
of games and a lot of players to tar with the same brush, whichever way
you paint them. It is also, as one commentator pointed out, a little bit
hard to seperate LARP and LARPers from the real world (where we all live),
which IS sexist. Some of those sexist values are going to seep in, no
matter how hard we try. And people do try. I talk to a lot of gamers and
game designers about things I think they’re doing which might be
seen as sexist, and a lot of the time those (rare) occurances are not
being done on purpose. This doesn’t excuse it, but it does rather
empower people who give a shit to improve things by talking about it more,
and raising problems where they find them.<\/p>\n
I think it’s really important to separate the design of a game (what
it was intended to do) from the experience of playing it (how it feels to
do it). This way, we can look at where and how a game may or may not
succeed on being Not Sexist; after all, there’s a difference between
a game being inherently sexist and
those who play it<\/em> sometimes behaving in ways which are sexist. I
would argue that most LARP games are not desgined to be sexist, but that
there can be sexist elements that occur within gameplay and that it is
the responsibility of the player base as a whole – men and women
– to root this out and set it on fire with extreme prejudice, as
follows:<\/p>\n
Get your fucking sexism out of my hobby. Now.<\/p>\n *Ahem*. Now, to business. <\/p>\n
The subtitle for this is “why my cupboards are full of kit,
costume and rubber swords for various pretend people”.<\/p>\n
My own personal experience of playing has been very positive. LARP,
for me, is about storytelling, play-acting, and a permission to
explore different personas and world-views which I don’t
normally get access to. I can also wear cool costumes, have magic
powers and fight Epic Battles. That fact that I am a woman does not
bar me from any of those things, although I would be lying if I said
it didn’t colour my gaming experience.<\/p>\n
I’ve played sexist characters, such as a matriarchal tribal
leader in Maelstrom<\/strong><\/a> who assumed that anyone of importance
was female. I’ve played characters who were victims of
terrible, awful sexism; I’ve played downtrodden and abused
prostitutes. I’ve also played characters who used their
looks and feminine charms to their advantage. Conversely,
I’ve played characters who would consider such actions
ridiculous and to whom a sword or a well-placed word was the
correct tool to use. I’ve even played characters whose
gender and sexuality was, for the purposes of the gameworld,
almost entirely absent, such as a human slave in a world where
humans are uniformly seen as cattle to their orcish, elvish and
dwarvish overlords – my gender was as important to the other
characters as the gender of a table.<\/p>\n
In short, I’ve played around a lot with gender and
sexuality, and LARP has been a big enabler in exploring those
roles. My one “bad” LARP experience revolved
entirely around the race of my character, rather than her
gender, and in fact the person who delivered that bad experience
was female. In my experience, men who LARP tend to be more
concerned with not being sexist than men in day-to-day. Perhaps
because the man who leers at me whilst I’m at a bus stop
does not fear me striking him down with a fireball. Or perhaps
– optimistically, but possibly, maybe – the chap who
LARPs has a much broader experience of women being in charge
than men in real life.<\/a><\/p>\n
So, what does LARP have to offer women? First, a bit of a health
warning.\u00a0 “Women” is a broad category which we
at BadRep Towers want to avoid using in a way that assumes all
women want the same things. They don’t. Fortunately, in
LARP, as in life, there are options. Even more fortunately,
there are often more options in LARP than there are either in
life or in most fantasy and science fictions. One of my major
complaints about the FSF genre is that we create these amazing
make-believe worlds but then populate them mostly with men. All
too often women characters are whores, witches or princesses
– prizes to be won or challenges to be overcome. Check
out the piece fantasy author Juliet McKenna wrote for us on the
subject.<\/a> LARP lets you, the player, take control of these
stereotypes and challenge, subvert or even explore them. You can
become your own hero in a fantasy world. Which means you get to
tell your own story how you want.<\/p>\n
I have also written, crewed and managed live action games. A
quick rundown includes Odyssey<\/strong><\/a>, Winter in the Willows<\/strong><\/a>, Victoriana<\/strong><\/a> and some local systems, so
I’ve got experience behind the curtain, as it
were. I have noticed that I am in the minority. The vast
majority of games are written and run by men –
it’s much the same with anything nerd-based.
I’m never quite sure why this is the case with
LARP, given that young girls are almost magnetically
attracted to games of Let’s Pretend and Dressing
Up Boxes. I think that these little girls end up doing
drama and the few boys that like dress-up (who often
can’t do drama on account of it being seen as
“girly”) created LARP to allow them to run
away to a field, where no-one else could see them, and
play dress-up. This is backed up by the fact that I
often see young teenage boys at LARP events, but rarely
young teenage girls. Any, even slightly more, scientific
study into this would be appreciated.<\/p>\n
With all due credit to the guys behind the Games
Operations Desk (GOD – geddit?), there is
absolutely a perception of the hobby as being
profoundly white and male. This is not their fault.
Let me repeat this:
this is not their fault<\/em>. What absolutely is
their fault is any time when a game feels lacking in
opportunities for women to enjoy it, and connect
with the game as much as men. The absolute best way
to work this out is to look at some game websites
and then
play the games<\/em>.\u00a0 Here’s what to
look out for:<\/p>\n
Sarah writes about
designing and creating
games and live performance
over at sarahcook.net<\/strong><\/a>
and is unapologetic for
this shameless
plug.<\/p>\n
Photos by disturbing.org.uk<\/a>.<\/em><\/p>\n
Live Action Games: an Action-Drama Love Affair<\/h3>\n
Making LARP Work For Women?<\/h3>\n
\n