{"id":7802,"date":"2011-10-18T09:00:35","date_gmt":"2011-10-18T08:00:35","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=7802"},"modified":"2011-10-18T09:00:35","modified_gmt":"2011-10-18T08:00:35","slug":"guest-post-thoughts-on-women-in-larp","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2011\/10\/18\/guest-post-thoughts-on-women-in-larp\/","title":{"rendered":"[Guest Post] Thoughts on Women in LARP"},"content":{"rendered":"
A while ago we asked you all what you enjoy doing with your time, and
whether you had any thoughts on your hobbies from a gender perspective. A
fair few of you got in touch, and following on from Jo’s post on black
metal yesterday, here’s Al on the soapbox…<\/em><\/p>\n
“That’s pretty geeky,” laughs the guy in the pub.
“I bet you don’t get many girls doing that!”<\/p>\n
I sigh inwardly. I’ve just outed myself as a Live-Action Roleplayer,
and although he’s never heard of it before, my drinking partner
instantly knows that all larpers are young, socially awkward, computer
programmers, and male.<\/p>\n
If you don’t know what larp is, it’s often somewhere between
Dungeons & Dragons<\/strong>,
World of Warcraft<\/strong> and amateur dramatics. We dress, act and
speak as our character – so mages cast spells using vocals, and
combat is resolved using specially-made “safe” weapons to
hit each other. Sound silly? Damn right, and a great deal of fun
too.<\/p>\n
I’ve been larping for 16 years, and although many systems and
genres exist, I mostly enjoy standard “fantasy”
settings, with warriors, wizards, trolls and the like. A game might
be 8 friends playing in a local wood, or several thousand at the
largest of the weekend fest events.<\/p>\n
What’s it like larping as a woman? Well, there’s the
rules, for a start.<\/p>\n
The rules of a system cover combat mechanics, magic systems and
character creation. Superficially, for the past 15 years these
have been gender neutral. In every system I have played, skill
sets are available to any gender – a woman can play a
battle-hardened warrior, just as much as a man can play a one-hit
healer.<\/p>\n
As well as the rules, game creators invent the world into which
characters must be placed, and these can come with social
prejudices. Usually these are fantastical (“We hate the
unliving!”) but a few reflect more real-world issues. For
example, a society might be defined as “matriarchal”,
such as many of the Drow from the Lorien
Trust<\/a> events, or the Tritoni from Profound
Decisions<\/a>‘ Maelstrom system.<\/p>\n
Is this a problem? Perhaps. Cultural distinctions add flavour to a
game, but by singling them out, other cultures risk being tarred
as “patriarchal” by default. But players who
don’t wish to interact with these issues in their games can
usually opt out.<\/p>\n
Larpers should be used to stereotypes – as we’ve
already established, we’re all single, misanthropic male
students, yes? Well, no. Larpers are doctors, lawyers and
teachers (and, yes, students and computer programmers). We often
started as students, but most of my University friends are still
larping, and are happily partnered (usually to each
other).<\/p>\n
We have our own stereotypes. We’re familiar with the
Metallica Warrior (rock t-shirt, black jeans, \u00a380 sword)
and the Drunken Bum (turns up, drinks beer, smokes
rollies).<\/p>\n
Women in larp face stereotypes too. The most persistent is the
“Healer Girlfriend”. She only came because her
boyfriend insisted she’d enjoy it. The description is
damning – you aren’t a proper character. Worse, your
actions are only defined by a man, and you just exist to enhance
his weekend (and act as a trophy for him to parade, of
course).<\/p>\n
R, who has been a key player and organiser in her local group
for many years, agrees. “The stereotype is certainly
sometimes accurate, but I don’t think it’s fair
because applying it is patronising and dangerous. Even to people
it does apply to.”<\/p>\n
Healer Girlfriends do exist, albeit briefly. “I
effectively started at the Gathering<\/a>
as a Healer Girlfriend,” says L. “In my experience,
one of two things quickly happens; either she gets bored and
stops playing, or she finds her own game.” L found her own
game, becoming one of the most renowned characters – and
players – on the field. To call her a Healer Girlfriend
now would be laughable.<\/p>\n
Another trope is the “Shelf” – the larper in a
corset, often generously endowed, and invariably flaunting
cleavage for (predominantly) male attention. Characters might
resemble the likes of Ce’Nedra (from David
Eddings<\/a>‘s novels), or Tika Waylan (from the Dragonlance<\/a>
books) – or some less salubrious counterpart. Are these
roles compatible with calling larp a feminist-friendly sport?
Personally, I’ve always struggled with this. Empowerment
does not equate to equality.<\/p>\n
Ultimately I must have faith in those who choose to play these
parts. We have a responsibility to resist stereotypes, and
expect more from our fellow players. In film, the corset-wearing
pretty girl is too often a bit-part to the male lead, but no
larper writes a character in order to be part of the scenery. In
your head, this story is all about
you<\/em>. There’s a place for these heroes, and a
panoply of other characters, pleasant or otherwise – I
could count on one hand the characters I’ve played that
I wouldn’t detest if I met them in real life.<\/p>\n
Ah yes, real life. We tend to let our hair down at events.
Late at night, you’ll find more than a little
drinking, carousing and singing of some shockingly ribald
songs round the campfire. That said, larp events are, for
most, a safe, welcoming, accepting place to be.<\/p>\n
“I generally find male larpers polite and
gentlemanly,” says P. “I don’t remember
any instances of sexist behaviour, but then, I don’t
feel particularly vulnerable to that type of abuse, and
particularly these days I feel confident to challenge it
or ignore it. The main sexist type of behaviour is a
tendency towards protectiveness, but I don’t find
that offensive.”<\/p>\n
“I have had someone try to stop me doing heavy
lifting during setup and takedown because it’s a
‘man’s job’.”, says R.
“That’s hardly related to larp. It’s a
piece of sexism ingrained into society in general, which
does need a kicking.”<\/p>\n
Things have changed over the last 10 years, says P.
“The proportion of female to male larpers has
improved a lot in that time and changed the dynamics in
the field.”<\/p>\n
Larping men seem more liberated. The Gathering is one of
the more child-friendly events; of the parents I counted
this year pushing prams or herding toddlers, nearly a
third of them were men. (Think that’s not good? Try
counting the same thing in your town centre tomorrow).
When there’s no social difference between genders,
there’s no pressure for women to “stay
home” whilst the men go out and fight the battles.
We draw our characters from fantasy, but women
aren’t relegated into playing The
Arwen<\/a>.
In larp, you must physically represent –
physrep<\/em> – your character. Costume,
weaponry and armour is available to turn anyone into a
warrior or a wizard. However, a tall, balding,
overweight man can put on a pair of pointy ears and
call himself an elf, but he’ll be a tall,
balding, overweight elf none the less.<\/p>\n
Does this restrict a woman’s game? In other
forms of gaming, there’s nothing to stop you
playing a character of another gender, but this is
much harder in larp. Effectively portraying another
gender takes more care, physically and socially,
than most larpers are able to put in over the course
of a weekend in a tent. The easy option is to go
“panto” – fake breasts and
falsetto, or badly-drawn beards and that
testicle-airing stance of the “man”.
Such characters make me wince. They rely on
stereotypes – invariably negative – that
are almost always drawn from our out-of-character
world. Not only offensive, but immersion-breaking to
boot.<\/p>\n
That isn’t to say that gender-reversal
can’t be done well – it can. But for the
most part, a woman can only play female characters.
Does that really matter? I don’t think so. All
larpers make sacrifices over what they can play
– the overweight can never play svelte, the
clumsy can never play jugglers, the tone-deaf can
never play bards. P says she has never felt
restricted in her character choices by her gender.
“Physical ability has been a much bigger
restriction for me,” she says.<\/p>\n
Writing that last paragraph made me remember why I
love larp so much. There are so many other things
we
can<\/em> play. The recluse can play a talented
diplomat; the coward can play the hero. And more
pertinently, women can play characters with real
power. There is no glass ceiling. A woman
playing a warrior will be judged and accepted
not on her gender, but on how well she can wield
a sword and shield. In Profound
Decision’s
Odyssey<\/strong> campaign<\/a>, when a woman
was elected Autocrator of Carthage – a
bloodthirsty and vengeful nation in-game
– nobody gave a damn about her gender,
merely whether she could deliver us the
victory we so deeply craved over our
arch-nemeses, the foul dogs of Rome.<\/p>\n
So what does it matter if you can only play
women? If you’re judged by your
actions, not your gender, not a jot.<\/p>\n
Introduce yourself as head of a guild, and
you will rarely see that condescending
attitude so common in the real world that
shouts, “Gosh, and you’re a
woman as well! How very
clever.”<\/p>\n
Take up a battleaxe, gather your spell
cards, ally with your foes and betray your
friends. There’s a thousand others in
this field who don’t care if
you’re male, female or neither.
Sharpen your wit, hold the line, and cross
swords, for they’ll show you no
quarter.<\/p>\n
*<\/p>\n
Rules and Regulations<\/h3>\n
Young, Geeky Men<\/h3>\n
Real Life<\/h3>\n
\n<\/a><\/p>\n
Playing Your Part<\/h3>\n
I Love Larp<\/h3>\n
\n