{"id":5604,"date":"2011-06-13T09:00:28","date_gmt":"2011-06-13T08:00:28","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=5604"},"modified":"2011-06-13T09:00:28","modified_gmt":"2011-06-13T08:00:28","slug":"found-feminism-portal-2-and-saints-row-2-but-not-brink","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2011\/06\/13\/found-feminism-portal-2-and-saints-row-2-but-not-brink\/","title":{"rendered":"Found Feminism: Portal 2 and Saints Row 2 (but not Brink)"},"content":{"rendered":"
It’s been a mixed bag for representations of women in the world of
computer games releases. In the woot!<\/a>
corner, we have the much-anticipated arrival of Portal 2<\/strong><\/a>. The original
Portal<\/strong> garnered a lot of press, not only because it was a lot
of fun to play, but because it challenged a lot of notions about the FPS
(first person shooter) genre.
There’s a nice, if rather Freudian analysis of the first game
here<\/a>.<\/p>\n Chell,
the character you play in Portal 2<\/p><\/div>\n
Whether or not you agree in full with that critique,
Portal<\/strong> is different, even down to the attitudes its game
designers have towards
designing the female avatar<\/a>.<\/p>\n
We can certainly look at this new arrival as a continuation of
gaming house
Valve Corporation<\/strong>‘s pleasing two feminist fingers
up to traditional notions of male-centric gaming.<\/p>\n
Speaking of traditional notions, in the Epic Fail corner we have
Brink<\/strong><\/a>, which was also hailed as being a
revolutionary, life-will-never-be-the-same-again game. Which
it might well be, on some fronts, and as far as I can tell, it
is a pretty cool shooty-killy game. But then, I like guns and
explosions. However, woe unto those who cry
“awesome”, because one of the main selling points
of
Brink<\/strong> is that the dollmaker (the widget that lets
you select how your character looks) has literally millions
of variants, so many that the internet has spawned
tons of webpages<\/a> and YouTube
vids<\/a> helping you through this process. And yet,
none of these options are female<\/em>. Cue a variety of
opinions on the Internet as to whether
this is actually important<\/a>.<\/p>\n
Naturally, I think it is, and if we want to chuck hard
facts into the argument, let’s remember that
under-representation of women is rife in almost all
walks of life and serves as a discouragement to other
women from participating, thus continuing the gendered
ghetto. The gaming world is an interesting one because
whilst men do outnumber women in terms of time spent
playing computer games, around a
third of game players are female<\/a>.\u00a0 Which is
quite a lot, really. I often wonder how many more women
would enjoy them if there were more games that had a
more inclusive idea of gender. And, as if in answer to
my musings, along comes a good example from 2006 sent in
by our own Rob, Saints Row 2<\/strong><\/a>.<\/p>\n
Now, a game
franchise based on gangster culture<\/a> is not the
most likely source of this Found Feminism, and the
website does not scream “we’ve totally
got our gender issues sorted!” at me, but hold
onto your controllers kids, because Rob has pinged
me over some screen grabs from the dollmaker which
make for interesting viewing.<\/p>\n
The sliders shown to the left of the character (the
second image enlarges if you click) allow you to
toggle a\u00a0\u00a0number of variables, including
muscle, fat, age and skin tone, which effectively
lets you make characters who look far from the basic
stereotype hypermasculine and hyperfeminine models
so common in games. Of course, you can still be Mr
Abs and Ms Double G should you so wish, but the
important thing is that the option to NOT do this is
there.<\/p>\n
And that’s rather the point of this Found
Feminism, and one of the reasons I am a feminist. I
am not up in arms because the representations of
women in computer games are of beautiful sexy
assassins, it’s because
there is so rarely an option to be anything
else<\/a>. Which means that when a few games come
along that push against those barriers, we should
applaud the makers and encourage them to do more.
And perhaps one day the promised cake of gaming
gender equality will
no longer be a lie<\/a>.<\/p>\n
<\/a>
<\/p>\n
\n