{"id":12626,"date":"2012-11-01T13:26:22","date_gmt":"2012-11-01T13:26:22","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=12626"},"modified":"2012-11-01T13:26:22","modified_gmt":"2012-11-01T13:26:22","slug":"gamer-diary-what-ive-been-playing-october-2012","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/11\/01\/gamer-diary-what-ive-been-playing-october-2012\/","title":{"rendered":"[Gamer Diary] What I’ve been Playing… October 2012"},"content":{"rendered":"
This month I finally bring you Borderlands 2<\/strong><\/a>. \u00a0I took my time, I enjoyed myself, and I
promised I’d complete at least one run-through before gabbling on
about it, and that I have.<\/p>\n
There really is\u00a0a lot<\/em> that can be said about
BL2<\/strong>, and although I’m not going to say it all,
I’ve picked up on some points I think are more relevant for
BadRep. \u00a0It isn’t, however, as hard as you might expect
to find good, feminist-friendly things to say about
BL2<\/strong>. In fact, it’s probably one of the best AAA
titles in terms of its ability to give players something quite
egalitarian as an overall experience.<\/p>\n
Basic game-stuff first, though: keeping to form,
Borderlands 2<\/strong> is beautiful. \u00a0Hand-painted
landscapes, smooth animation, great character design,
brilliant monsters and, like, a gazillion-billion guns and
other loot items. \u00a0It’s an FPS\/RPG that combines
the best of both game styles; you can recognise the
colour-coded scale of awesomeness for your loot alongside the
superb right-in-there combat mechanics. \u00a0You can grind,
farm, explore – whatever. \u00a0It’s fun. \u00a0A
lot of fun.<\/p>\n
While I can play through
Steam<\/strong> with one friend, my
Xbox<\/strong> friend can’t join in and is left
to languish alone with inferior loot. \u00a0Not the
fault of the game – more the big console companies
trying to keep their corner of the market isolated
– but it’s still a letdown.<\/p>\n
Anyway, these things aside, why is this such a great
egalitarian game? \u00a0Put simply, it takes the piss.
\u00a0Out of everyone. \u00a0On the surface of things,
anyone is fair game, but(!) if you listen and observe,
what I’ve noticed is that there’s a bit of
a slant on the piss-takings, and it’s a positive
one. \u00a0I’ll give you some examples, but from
here on out,
beware the spoilers.<\/strong><\/p>\n
My two favourite NPCs are Ellie<\/a> and Tina<\/a>. They’re both
great examples of powerful, self-confident,
self-reliant women who\u00a0aren’t<\/em> your average pin-up
character and who represent integral, practical
and useful components of the story &
mission.<\/p>\n
They’re not decoration over in the
corner of the room; they’re key to your
success. \u00a0Ellie is a mechanic (and a bit
of a whizz at that) and she’s a larger
woman. \u00a0She loves it, and so does the
game and its creators.<\/p>\n
In the book that came with my special edition
game-pack,
Inside the Vault: The Art & Design of
Borderlands 2<\/strong>, one character
artist has said:<\/p>\n
Ellie is one of my favorites… I
like that we have embraced a variety of
different character
shapes.<\/p><\/blockquote>\n
Ellie’s dialogue is snappy, funny
and generally awesome. \u00a0Some
examples include: “…they
like skinny chicks ’cause
they’s pussies!” and
“My mom Moxxi always told me if I
slimmed down, men’d pay me more
mind. \u00a0Shows what she knows –
I got these boys bending over
backwards…”.<\/p>\n
<\/a>And Tina.
\u00a0Tina is an early-teens girl who
has been orphaned and likes to spend
time having tea parties and, uh,
exploding stuff. \u00a0She’s\u00a0the best<\/em>\u00a0explosives
expert on the planet. Even the man
leading the resistance defers to
her.<\/p>\n
Tina’s a confusing character
to meet – her speech is a
little discordant with her sweet
appearance – but she
nevertheless maintains
BL2<\/strong> hilarity while
being totally badass.<\/p>\n
Tina and Ellie are just two of
the female NPCs (yup,
there’s others!) but I
gotta say, having played
through, the women are very
important in
BL2<\/strong>. They’re
powerful, proactive, and
practical. They can fight,
build, explode stuff and save
the day – they are full
and proper characters and
they’re equal (if not
more awesome) than their male
counterparts.<\/p>\n
Even a rather minor female
NPC adds to the all-round
feminine badassery by
“accidentally”
giving you coordinates to
mortar a very misogynist
fellow into tiny
pieces.<\/p>\n
What’s great is that
while the game’s
pleasing me by being fair
with its female characters,
it’s also very subtly
passing on the message that
misogyny and sexism
isn’t cool and
isn’t funny.
\u00a0Plenty of
anti-egalitarian types rear
their heads in the story,
but they all get punished
in-game. I think
that’ll go a long way
to dissuading that sort of
behaviour in the audience
– and hopefully show
other developers that women
can be awesome too.<\/p>\n
Finally, in the spirit of
all things spooky,
there’s Deadlight<\/strong><\/a>,
which recently ported
across to
Steam<\/strong> from
Xbox Live
Arcade<\/strong>
(released on Steam
25\/10\/2012).
Developed by Tequila
Works<\/strong><\/a>
alongside
Microsoft
Studios<\/strong>,
Deadlight<\/strong>
is a tense
indie
zombie-survival
offering set
in
post-apocalyptic
1980s Seattle.
\u00a0You play
Randall
Wayne,\u00a0who’s
been separated
from his wife
and daughter,
battling and
evading the
‘shadows’
as he
navigates a
ruined,
hazardous
cityscape to
reunite his
family.<\/p>\n
It’s a
simple
premise by
all
accounts,
and
we’ve
certainly
seen plenty
of zombie
themes in
recent years
across the
entertainment
spectrum
– but
don’t
let that put
you
off.<\/p>\n
Deadlight<\/strong>
is a
side-scroller
with a
dark,
moody art
style
reminiscent
of LIMBO<\/strong>
<\/a>.
It
doesn’t
feel too
distant
from the
survivalist
title I Am
Alive<\/strong><\/a>,
which
also
requires
you to
focus
on
your
stamina
levels
to
avoid
falling
of
buildings
or
running
out of
energy
mid-fight.
\u00a0Similarly,
you
have
limited
weaponry
and
ammo
(only
what
you
can
salvage
on
your
way)
so a
lot of
the
time
you
have
to
make
do
without,
meaning
you
can’t
go
full
force
forward
shooting
everything
that
moves.
Nor
can
you
charge
about
with
an axe
and
splatter
everything,
because
that
runs
your
stamina
down
pretty
sharpish.<\/p>\n
Running,
climbing
and
hiding
are
some
of
the
best
options,
but
there’s
also
environmental
elements
you
can
use
to
your
advantage.
\u00a0Zombies
aren’t
smart:
if
you
jump
over
a
hole
in
the
floor,
they’ll
just
fall
in
it.<\/p>\n
Without
giving
away
too
much,
zombies
aren’t
your
only
problem
in
Deadlight<\/strong>,
and
not
every
moment
is
spent
dashing
about.
\u00a0It’s
good
fun
and
manages
to
keep
up
the
tension
without
being
so
nerve-racking\u00a0you
log
off
(I’m
looking
at
you,
Amnesia<\/strong><\/a>…
you
too,
Slender<\/strong><\/a>!)<\/em>.<\/p>\n
At
under
a
tenner
full
price
(\u00a39.99)
it’s
not
bad
value
either,
but
if
you’re
quick
there’s
15%
off
on
Steam
until
the
end
of
today
(\u00a38.49),
so
it’s
worth
checking
out
for
a
little
Hallowe’en
amusement.
\u00a0For
those
of
you
who
prefer
XBLA,
it’s
1,200<\/strong>
Microsoft
Points.<\/p>\n
If
you
aren’t
tickled
by
Deadlight<\/strong>,
don’t
forget,
Thanksgiving
is
nigh
approaching
(22\/11\/12)
so
keep
a
look
out
in
November
for
more
sales
all
over
the
place
from
US-centric
platforms
and
digital
management
systems!<\/p>\n
Borderlands 2, or ‘the Accidental-on-Purpose, not-so-secret,
feminist game’<\/h3>\n
Deadlight, or ‘the
obligatory, festivity-themed
title that’s actually
pretty
awesome’<\/h3>\n