{"id":11987,"date":"2012-08-30T08:11:52","date_gmt":"2012-08-30T07:11:52","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=11987"},"modified":"2012-08-30T08:11:52","modified_gmt":"2012-08-30T07:11:52","slug":"gamer-diary-what-ive-been-playing-august-2012","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/08\/30\/gamer-diary-what-ive-been-playing-august-2012\/","title":{"rendered":"[Gamer Diary] What I’ve been Playing… August 2012"},"content":{"rendered":"
Well, I hope you all had a lovely summer! My August seems to have been a
perpetual cycle of pre-rain, rain and post-rain, with varying levels of
humidity just to keep things interesting. Good job I don’t mind staying
inside, isn’t it? This month there hasn’t been much
new<\/em> that has taken my fancy – with the exception of
Unmechanical<\/strong>, everything has mostly been new content or just
new
to me.<\/em> August never seems to have much in the way of games, and
moreover it tends to be the realm of the cinema releases. But
we’re here to talk about games! Let’s get going.<\/p>\n
Unmechanical<\/strong><\/a> is a sweet indie puzzler that is pretty
darn gorgeous<\/a> on the eyes too. It combines a variety of
different puzzles (physics, logic, memory) on your quest for
freedom through an underground labyrinth designed to feel at once
organic and mechanical. You are a little blue helicopter thing
that’s been abducted from the surface world and dropped into
this maze. You can fly, and you have a tractor beam, but aside
from bumping into things like a confused bee there’s not
much else you can do. The way you navigate and solve puzzles
relies on your interactions with stimuli around you, pulling
levers and lifting rocks with your tractor beam to get the desired
result. The puzzles range from the fairly familiar – like
the remember-the-pattern puzzle involving four different coloured
bulbs that make different noises – to the far-reaching and
complicated. It’s great fun and a well-composed title
– there’s a neat bit of thinking alongside the
Aww-Factor -and it’s available through a variety of digital
content platforms (Steam<\/strong>,
Gog<\/strong>,
Gamersgate<\/strong> &
OnLive<\/strong> plus it’ll soon be coming to the
AppStore<\/strong> (for those of you that use
Apple<\/strong> products). Free demos are also out
there on the aforementioned platforms or straight from the
site<\/a>.<\/p>\n Sometimes it can get lonely,
as a little blue helicopter adrift in an underground
maze…<\/p><\/div>\n
Mann vs Machine<\/strong><\/a> is the new Co-op
mode for
Team Fortress 2<\/strong> and yet another
sizeable update\/announcement coming from the
Valve<\/strong> camp
(could it be all a distraction to disguise
a lacking of
Half Life 3<\/strong>?)<\/em>. In
keeping with
TF2<\/strong> Free to Play mantra,
you can play these new Co-op maps on
community servers in what is called
“Boot Camp” – but,
should you so desire to, you can also
pay to enter “Mann Up
Mode” in which you can get the
chance to win rare items as a reward
for completing missions and the Tour
of Duty. Currently there’s only
one Tour of Duty (“Steel
Trap”) consisting of six
missions; in Mann Up Mode you have to
pay with a Tour of Duty Ticket for
each mission, and these are 59p\/99c
each from the Mann Co Store.<\/p>\n
Lured by the promise of rare items,
I paid to get into Mann Up Mode and
completed a Tour. Unlike my partner,
who has now completed three Tours
and hasn’t had any
SuperCoolRares, I got a rare item at
the end of my Tour. Woo!
That’s not the best thing I
want to talk about, though. The
Co-op mode itself is pretty awesome,
and a great addition to TF2, because
for once you
all<\/em> have to work together,
even if you aren’t Pro, with
a bunch of people you have been
allocated. It can create a really
fun atmosphere if you get a good
– and nice – team. The
robot army you have to defeat
presents a challenge if you
don’t learn quickly how to
coordinate and function as a team.
Normal multiplayer doesn’t
tend to require this much
interaction with other humans
(unless you’re a pre-formed
team who know what they’re
doing) and so the update has
successfully added a new dimension
to the experience of
TF2<\/strong>. Needless to say,
however, if you get a rubbish
team with too many ill-informed
egomaniacs, you won’t get
far.<\/p>\n
Unfortunately, Valve
encountered some problems with
this update. At times the
servers die, you can’t
access Multi-player or Co-op
because the allocator has
crashed, the store shuts and
everyone gets grumpy. These
issues seem to be being worked
on so just have a little
patience.<\/p>\n
I’ve also been playing
Borderlands<\/strong>
again, in preparation
for
Borderlands 2<\/strong>
(release date
17\/09\/12), but I was a
bit disappointed by the
‘Girlfriend
Mode’<\/a> gaffe.
Borderlands<\/strong>
is very fun, very
entertaining and
pretty in-yer-face;
while it would be easy
to criticise some of
their portrayal of
women in the game I
think it’d also
be fairly misguided.
The game isn’t
one to be taken
seriously: it makes a
mockery out of pretty
much everything, so
it’s a fair
assumption that
they’re probably
poking fun when it
comes to female
characters too. I tell
myself they’re
doing it to make a
point; satirise the
gaming
status quo<\/em>, if
you like.<\/p>\n
So, with that in
mind, I was
disappointed to
see someone from
the developers
being stupid
enough to utter
the phrase
“Girlfriend
Mode” in
reference to the
I’m New
To First Person
Shooters and
Don’t Know
What To Do<\/em>
mode. I admit, I
take it
personally when
these things
come up:
I’ve
played FPS games
longer than my
boy<\/strong><\/em>friend
(and a lot
of male
gamers I
know) so it
really does
hack me off
when it is
assumed no
female gamer
ever likes
FPS of their
own
volition.
I like
shooting
things!
What’s
so weird
about
that?<\/strong><\/em><\/p>\n
Despite
this
foolishness,
I
haven’t
cancelled
my
pre-order
of
Borderlands
2<\/strong>.
Why?
Well,
there’s
the
reasons
I’ve
mentioned
above,
plus
the
fact
there
are
more
female
characters
–
and
they
do
look
amazingly
kickass.
I
want
to
get
to
know
them.
In
turn,
so
will
you,
as
that’s
pretty
much
the
only
thing
I
expect
to
play
in
September
–
yay!<\/p>\n
In
contrast
with
the
irritating
‘Girlfriend
Mode’
story,
I’d
like
to
bring
you
a
little
Well
Done
story.
Guild
Wars
2<\/strong>
has
gone
live
and
ArenaNet<\/strong>
have
tried,
it
seems,
to
make
the
most
welcoming
community
possible
–
and
they’ve
caught
a
lot
of
flack
for
it.
They’ve
been
suspending
people.
Oh
no!
you
say,
why
ever
would
they
do
that?
Because
they’re
actually
sticking
to
their
own
rules
and
upholding
them
for
the
benefit
of
the
majority
of
gamers
who
don’t
feel
the
need
to
be
odious.<\/p>\n
Let
me
explain.
ArenaNet
are
upholding
their
Naming
Policy<\/a>
on
characters,
which
is
pretty
commendable
(both
the
list
and
sticking
to
it),
but
some
gamers
felt
the
need
to
whine
when
they
got
banned.
Admittedly,
some
banned-users’
names
weren’t
in
contravention
of
the
policy
so
ArenaNet
took
to
Reddit
and
told
them
all
(and
in
doing
so
shamed
the
perpetrators
publicly)
that
their
ban
was
due
to
their
inappropriate
chat<\/a>,
which
I
warn
you
isn’t
nice.
So,
I
say
Well
Done
to
ArenaNet
for
keeping
horrible
arsebags
out
of
the
community
(even
if
the
suspensions
are
only
72
hours)
and
trying
to
make
Guild
Wars
2<\/strong>
a
welcoming
and
inclusive
experience
for
all
its
gamers.<\/p>\n
Unmechanical<\/h3>\n
<\/a>
Team Fortress: Mann vs Machine<\/h3>\n
Other Stuff<\/h3>\n