{"id":11519,"date":"2012-07-30T09:00:01","date_gmt":"2012-07-30T08:00:01","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=11519"},"modified":"2012-07-30T09:19:03","modified_gmt":"2012-07-30T08:19:03","slug":"gamer-diary-what-ive-been-playing-july-2012-community-relations-and-a-competition","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/07\/30\/gamer-diary-what-ive-been-playing-july-2012-community-relations-and-a-competition\/","title":{"rendered":"[Gamer Diary] What I’ve been Playing – July 2012, Community Relations and a Competition"},"content":{"rendered":"
July has been very empty on my playing schedule. \u00a0Moving house –
all those\u00a0boxes<\/em> – kinda took it out of me. \u00a0I’ve just been
pottering on TF2<\/strong><\/a> and aside from that I finally finished Dead Space 2<\/strong><\/a> in one 3-hour stint. \u00a0I’m also
on holiday from the end of July so, that’s put a deadline on
things. \u00a0I thought to myself,\u00a0“What can I bring to Gamer Diary this month if I
haven’t played anything?”<\/em> and then, while gormlessly
starting at
Steam<\/strong>, I had an idea: a competition! \u00a0So, at the end
of this post there’ll be some details on how you could win one
of the titles I’ve written about this year (via Steam).<\/p>\n
First I’ll give you something of substance.<\/p>\n
The posts I wrote last month (here<\/a>
and here<\/a>)
were somewhat laden with negativity – you could say
legitimately – so I thought that for this offering I’d
continue to talk about our gaming community and the relationship
developers have with their audiences. \u00a0Most importantly,
I’d like to highlight a couple of examples of those who are
getting it right. \u00a0Or, at the very least – because no
one can be perfect – who seem to be doing it better than
others.<\/p>\n
There are a lot of devs and publishers who have their plus points,
and there are those that have their negatives. \u00a0Most have
both, but some are more\u00a0memorable<\/em> for either one of these polar options.
\u00a0For this post I’d like to look at the ones who are
most famed for being a little bit awesome.<\/p>\n
It being summer, those who know them will not be surprised
that I’m going to bring up
Valve<\/strong>. \u00a0During the
Meet the Pyro<\/em> update for
Team Fortress 2<\/strong>, they announced the
Source Filmmaker<\/strong>, and as the Summer Sale
began, they announced
Greenlight<\/strong>.<\/p>\n
<\/a>I jumped on Filmmaker<\/a> and have quite
enjoyed playing with it. \u00a0Here’s my
one-and-only even-vaguely-close-to-finished short I made<\/a>. \u00a0The
tutorials started off simply enough but after a
few of them, ‘Bay’ (our guide) seems
to dispense with the explaining-it-to-a-layperson
format and just starts blurting jargon at you
left, right and centre. \u00a0Hence why I
haven’t finished the tutorial video yet.
(That and the fact I got distracted with my little
Western-style showdown there.)<\/p>\n
One other criticism at this point is that the
Store Page (on Steam) for the Filmmaker has a list
of minimum system requirements, but not all of
these are accurate. \u00a0The page lists that you
need a minimum resolution of 1366 x 768, which I
had, but this creates problems with displaying all
the necessary functions of the tool. \u00a0I had
to bump up to the “suggested” 1920 x
1080 in order to get full functionality out of it.
\u00a0But, hey, it’s free, it’s pretty
fun and is a great way to get involved in the
community.<\/p>\n
Now, Greenlight<\/a> is not something
I expect to benefit from – as I’m not
a developer – but I will definitely be
checking it out from a voter’s perspective.
\u00a0Here’s the basic premise: lots of
games get submitted to Valve looking to be sold
via Steam; they started to think maybe there was a
better way of selecting games; having seen the
success of the Workshop ratings system they
thought of employing a similar thing for games;
Greenlight allows developers to submit their games
and be at the mercy of the community. \u00a0In
theory, if the community likes your game(s), you
get high ratings\/votes, and your game gets to go
to Steam and be sold through the client.<\/p>\n
<\/p>\n
This is a brilliant opportunity for a\u00a0lot<\/em> of smalltime and bedroom developers
to get recognition for their work, to build a
fanbase and maybe make some money out of their
work. \u00a0So, Steam users of BadRep, get
behind this! \u00a0When it arrives, let’s
make sure we show Valve this is a good tool to
help out the smalltimers.<\/p>\n
In celebration of a variety of things (Valve
being awesome, “summer”,
I’ve been at BR Towers over a year
now…) I thought a little
gaming\u00a0giveaway\u00a0would be nice.
\u00a0As BR is voluntary, this is me buying
prizes for you guys, so given that I’m
sure you’ll understand why this
competition happens to follow the Steam
Summer Sale.<\/p>\n
How to
enter:<\/span><\/p>\n
Leave a comment on this post
(they do not automatically
see the light of the
internet so your details
will only be seen by Team
BadRep) and remember to
include an email address
linked to a Steam account or
your Steam ID and which of
the three games you’d
prefer.<\/p>\n
Early in August I’ll
collect all the details, and
using some funky random
number generators to do some
description of
Name-out-of-the-Hat magic,
I’ll then get in touch
with winners to arrange the
gifting of their new Steam
game.<\/p>\n
Simple as that, really.
\u00a0Good luck!<\/p>\n
But if you’re feeling
generous, could you spare a
couple of minutes to
complete this little
survey<\/a>?<\/p>\n
<\/p>\n
Competition Time!<\/h3>\n
Up for grabs:<\/h3>\n
\n