{"id":11204,"date":"2012-07-06T09:00:30","date_gmt":"2012-07-06T08:00:30","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=11204"},"modified":"2012-07-10T09:08:04","modified_gmt":"2012-07-10T08:08:04","slug":"gamer-diary-rollercoaster-june-an-addendum","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/07\/06\/gamer-diary-rollercoaster-june-an-addendum\/","title":{"rendered":"[Gamer Diary] Rollercoaster June: an addendum"},"content":{"rendered":"
No sooner had I finished writing the 1,200 word post featuring the ups and
downs of the gamingverse in recent weeks than Crystal Dynamics<\/a> –
the studio behind the upcoming Tomb Raider<\/strong><\/a> prequel game – put their foot in
it.<\/p>\n
Their executive producer was discussing the challenges<\/a> this young Lara has to
face, which includes violent beatings and an attempted rape, and how this
would make players want “to protect her”.<\/p>\n
The scene in question is part of their E3 trailer “Crossroads”<\/a> (you need to be signed in
to YouTube to view it as it has a content warning on it). \u00a0Naturally,
I will say that it will be triggering<\/strong> <\/span>for some –
as could the paragraph after next (& other parts of the rest of
this post) when I briefly describe what happens<\/strong> – the
specific scene occurs at 2:15 on the vid.<\/p>\n
This
Tomb Raider<\/strong> is going to be set before\u00a0the others,
and is aiming to develop Lara’s character into the strong,
kickass woman she is in those core, original games. \u00a0She is
stranded on an island with her crew but there’s also an
all-male gang who have been stranded on said island for much
longer and have turned extremely savage. \u00a0They kill
Lara’s friends as she watches\/hears without being able to
help them. \u00a0She tries to sneak away, but is found.<\/p>\n
The guy who finds her runs his hand down her body; she knees him
in the groin and tries to run; he grabs her and tries kissing
her neck; she bites his ear and possibly rips some of it off;
runs, gets her hands free, gets his gun; they wrestle over the
gun… she shoots him in the face.<\/p>\n
Doubtless the full scene in the game will be much longer than
what we’ve seen here, but it is, at least, nothing so
crass as hammering the X button on the controller to push him
out from between her legs. \u00a0All clothes remain on, which
doesn’t make it any less atrocious of course – but
it could be much more graphic for the player.<\/p>\n
I think where Crystal Dynamics have been misunderstood is with
their intention, and perhaps they’ve misunderstood their
audience when talking about this assault.<\/p>\n
Discussing why it’s difficult to develop a female lead,
Rosenberg said: “When people play Lara, they don’t
really project themselves into the character…
They’re more like. ‘I want to protect her’.
There’s this sort of dynamic of, ‘I’m going
to this adventure with her and trying to protect her’.
\u00a0She’s definitely the hero but – you’re
kind of like her helper. When you see her have to face these
challenges, you start to root for her in a way that you might
not root for a male character.”<\/p>\n
-from DigitalSpy<\/p><\/blockquote>\n
What I find most concerning\/irksome\/interesting is this idea
that the player wants to protect Lara as opposed to
be<\/em> her. Having watched that trailer,
I<\/em> don’t want to be her helper and protect
her, I want to jump into her skin and kick the daylights
out of that guy. \u00a0Perhaps that’s just me.
\u00a0What I think was ill-advised of Mr Rosenburg (the
exec producer) was his move to discuss this
damsel-in-distress notion at the same time as discussing
the attempted rape. \u00a0It kinda oozes the idea that
Lara is just an object for men<\/strong>:
to abuse or to protect.<\/em><\/p>\n
I suspect above all that Crystal Dynamics probably
need to educate themselves on better phraseology and
improve the content of their press interactions.
\u00a0They don’t seem to mean that the assault
and the assault alone turn her into the Lara
we’re all familiar with: it’s the
whole<\/em> ordeal on this island.
\u00a0I’m sure shooting a guy in the face
not 5 inches from your own is going to be life
changing, and on the flipside, for once a studio
is at least trying to show the psychological
effect of killing (as opposed to all the other
games where you’re expected to believe the
protag is completely unfazed by murder, despite
being an office worker or somesuch
beforehand).<\/p>\n
But what about the inclusion of the attempted
rape in the first place?<\/em><\/p>\n
Good point. \u00a0After the initial furore,
I wondered whether it could be a useful
educational tool: to show the audience that
rape is horrific, abhorrent and should never
be permitted. \u00a0Depressingly, this is a
message that doesn’t seem to have sunk
in with some people in society.<\/p>\n
Then I saw an interesting theory in a
comment thread, in which one chap theorised
that we could see this attempted rape
symbolically. \u00a0Perhaps this potential
rapist represents all the slavering,
masturbatory porn-ifying by
(mostly)<\/em> male gamers of Lara in
previous games; her escape could represent
the escape from this pin-up mentality the
franchise has been plagued with. \u00a0I
thought that was an
intriguing\u00a0hypothesis at the very
least.<\/p>\n
I think their move to include this
assault is bold and their intention
– presumably to explore the
psychological transformation of such a
famous female lead – is sorely
needed, because we don’t have many
fully developed standalone female
characters (i.e. that aren’t just
an option opposite a male version).
\u00a0Above all, however, they probably
need to be able to express themselves in
a much clearer fashion and, preferably,
drop this
‘the player just wants to
protect her’<\/em>
nonsense.<\/p>\n
If, when it is released, we discover
this attempted rape has just been
used to crush her identity as a
strong, independent female
character, to put her back in her
place as a subjugated product of
patriarchal desires, then I will
stand corrected. \u00a0For now, I
think we should step back and see
where this goes.<\/p>\n
Overall, however, I fear Lara will
never be free of the patriarchy that
created her – in both her
story and her creation as a game
character. At least they seem to
have designed her wearing a bra this
time around.<\/p>\n
Wider Reading:<\/h3>\n
\n