{"id":11110,"date":"2012-06-08T07:29:22","date_gmt":"2012-06-08T06:29:22","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=11110"},"modified":"2012-06-08T07:29:22","modified_gmt":"2012-06-08T06:29:22","slug":"gamer-diary-what-ive-been-playing-may-2012","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/06\/08\/gamer-diary-what-ive-been-playing-may-2012\/","title":{"rendered":"[Gamer Diary] – What I’ve Been Playing… May 2012"},"content":{"rendered":"
As promised, I actually played games this month! I started off with
Portal 2<\/strong>‘s Perpetual Testing Initiative (which I mentioned
last
month<\/a>) I tried my hand at the Puzzle Maker to make a few test chambers<\/a>. \u00a0You may notice from my
efforts that I might, maybe, possibly, probably, harbour a teeny love of
Deadly Goo. \u00a0Having attempted to use
Valve<\/strong>‘s Hammer Editor<\/a> in the past to make maps for
Portal 2<\/strong>, I can say that the new in-game Puzzle Maker is much
simpler.<\/p>\n
Obviously the simplicity has benefits as well as negative points:
it’s simpler to use, so therefore more of the community can try
their hand at map-making for an extremely popular title. \u00a0This is
demonstrated by the fact that since the Puzzle Maker has been
available, the number of
Steam Workshop<\/a><\/strong> files for
Portal 2<\/strong> has shot up to nearly 100,000 (by comparison,
Team Fortress 2<\/strong> has close to 5k and
Skyrim<\/strong> just over 7k)1<\/a><\/sup> despite being the newest
edition to the Workshop repertoire.<\/p>\n My
first test chamber for Portal 2<\/p><\/div>\n
The negatives, I feel, come with the restrictions you face
with what is available to you in the Puzzle Maker: e.g.
you can’t add extra doors for staged testing.
\u00a0Plus, try as I might to create things exactly as I
imagine them in my head, it never seems to be quite right
as not all the tools are available to you. \u00a0The
solution here would be to learn how to use Hammer
properly… but for a lot of fans that’s a bit
too confusing to contemplate.<\/p>\n
So, you may be wondering why my production of test chamber
blueprints stopped mind-May… the answer is
Diablo 3<\/strong>. \u00a0This hit internationally on
May 15th and domestically (in the UK) May 18th.
\u00a0After some very irritating cock-ups from various
pre-order suppliers, I eventually got my hands on it for
the UK release date.<\/p>\n
I must say I’m sort of glad I didn’t get a
copy until May 18th as Blizzard had some serious
issues on the international release. Let me explore
these.
D3<\/strong>\u00a0is both single and multiplayer
but you
have to be online all the time, on
Battle.net’s servers even to play on your
own<\/em>. \u00a0No, it doesn’t make sense
to me either. \u00a0Couple that with the fact that
their servers clearly weren’t ready –
nor capable – of handling the volume of
people trying to connect. \u00a0Again,
just to play single player<\/em>.<\/p>\n
Error 37 screengrabs were plastered all over
the internet as eager fans were raging at
Blizzard. \u00a0That’s not to say I
didn’t escape: I’ve had three
instances since I got the game where
I’ve been unable to play because the
damned servers were having a tea break (or
eating themselves, I dunno) with Error 35
taking out the game on May 20th for over 9
hours and Error 37 rearing its ugly head again
nearer the end of the month (Error 35 = servers down for maintenance;
Error 37 = servers are busy<\/em>).<\/p>\n
That’s the one
major<\/strong>\u00a0drawback of the
game. \u00a0The interwebs have been
awash with rumours of an “offline
mode”, but whether Blizz decide to
actually do it or not only time will
tell.<\/p>\n
Enough of that. \u00a0The game itself
is great fun with brilliantly detailed
graphics and fun attacks for all
classes. \u00a0This is the first RPG
of this type (the
hack’n’slash<\/a>) that
I’ve actually finished –
albeit only on normal difficulty
– and am now going through it
again to try and find better loot (so
far unsuccessfully). \u00a0The fact
that I haven’t got bored yet is
praise in itself as I do have a
tendency to just wander off despite
all my intentions to play through as
every class and on every difficulty.
\u00a0Again, time will tell if I do
end up admitting defeat.<\/p>\n
Blizz have done OK with the female
characters; yes, they start off fairly
under-dressed but so do the male
counterparts. \u00a0My one criticism
is the fem-Demon Hunter’s
boots… why would you wear heels
(at all!) to fight the prime evil?
\u00a0Seriously. \u00a0Oh, and
the\u00a0occasional\u00a0armour vs.
cleavage fail is a
given.<\/em><\/p>\n
In between my battling of evil I
made a brief foray into the world
of the mod. \u00a0The mod in
question is
Centralia:
Part 1<\/a><\/strong>, which is
the opening sequence of a game
developed as a mod for
Half Life 2: Episode
2<\/strong>. \u00a0I’ve
written a more general review
over here<\/a>\u00a0but
I felt it worth a mention as
a)<\/strong> it
doesn’t involve
shooting guns or killing
things and
b)<\/strong> yeah, OK, my
brother is one of the
devs.<\/p>\n
The idea behind it is (I
paraphrase) “to
make creepy places
fun”, so
they’ve taken an
extraordinary story from
real life (Centralia,
PA<\/a>) and added some
more spooky to the mix.
\u00a0Even though
it’s pretty short
for now, it still
managed to make me jump
a couple of
times.<\/p>\n A
still from the beginning
of
Centralia<\/p><\/div>\n
It is a genuinely
interesting concept for
a game and I’d
quite like to see where
it goes, but to do that
I first have to persuade
my bro to set up a
KickStarter<\/strong>
fund, then he has to
get funded through it.
\u00a0Blah, blah
austerity
etc.<\/em><\/p>\n
As I’ve
mentioned
KickStarter, we
here at BR had
this
<\/a>drawn to
our attention.
\u00a0Tropes vs.
Women in Video
Games<\/strong>
is the
brainchild of
Anita of
Feminist
Frequency<\/a>
<\/strong>who
is hoping to
make a
series of
films based
on, well,
tropes of
women in
video
games.<\/p>\n
“The
series
will
highlight
the
larger
reoccurring
patterns
and
conventions
used
within
the
gaming
industry
rather
than
just
focusing
on the
worst
offenders.”<\/em><\/p><\/blockquote>\n
This
looks
promising,
and
who
here
wouldn’t<\/em>
want
to
get
paid
to
play
games
and
make
films
about
it?
\u00a0Exactly.<\/p>\n
There
will
be
Max
Payne
3<\/strong>\u00a0–
as
the
PC
edition
got
delayed
so
it
didn’t
have
to
do
battle
with
Diablo
3
–
and
probably
(finally<\/em>)
some
AC:
Revelations<\/strong>
as
I
now
have
a
copy
waiting
for
me.
\u00a0I
suspect
there
will
be
more
but
I
haven’t
thought
that
far
ahead
yet!<\/p>\n
Just
quickly,
this<\/a>
has
just
popped
up
on
the
internet:
promise
of
a
female
protagonist
in
an
Assassin’s
Creed<\/strong>
title!
\u00a0It
will
be
a
“companion
game”
to
AC3<\/strong>,
subtitled
Liberation<\/em><\/strong>,
but
will
only
be
on
the
PS
Vita.
\u00a0Borderhouse
(follow
the
link)
say:<\/p>\n
What\u2019s
interesting
and
exciting
is
that
the
protagonist
of
the
game
will
be
a
woman
of
color
named
Aveline.<\/p><\/blockquote>\n
Admittedly,
yes,
that
is
pretty
interesting
–
and
awesome
–
but
being
me
I
have
to
push
the
cynic
buttons
and
raise
two
points.
First,
we’ve
talked
about
this
before<\/a>,
and
I
will
keep
banging
on
about
it
until
it
surfaces
for
definite:
is
this
the
“her”
Juno
mentioned
at
the
end
of
Brotherhood?
\u00a0This
mysterious
lady-assassin
that
Desmond
has
to
find
before
he
can
defeat
the
Templars?
\u00a0My
guess
is:
no.
\u00a0If
it’s
running
concurrent
to
AC3<\/strong>
he
can’t
have
found
her
yet
as,
surely,
her
story
comes
after<\/em>\u00a0his
ends
(after
another
three
games<\/strong>).<\/p>\n
Secondly,
PS
Vita?
\u00a0Really?<\/em>
\u00a0An
over-expensive
handheld
with
few
titles
and
not
nearly
as
many
users
as
Xbox
360\/Ps3\/PC?
\u00a0That’s
<\/em>where
you
decide
to
premiere
your
first
femprotag
of
the
franchise?
\u00a0You
don’t
think
that’s
a
little
bit
sidelining?
\u00a0I
suspect
the
peeps
over
at
Ubisoft
are
expecting
only
the
die
hards
to
buy
it,
which
means
they
aren’t
too
bothered
about
offering
up
a
viable
femprotag
for
the
mainstream
<\/em>just
yet.<\/p>\n
Or,
maybe
they’re
testing
the
waters
for
the
Elusive
Female
Assassin
that
will
save
the
world.
\u00a0Or,
maybe
Aveline
is
“her”.
Prove
me
wrong,
Ubisoft,
please!<\/p>\n<\/a>
<\/a>
Tropes Vs Women in
Games: a cool
thing for you to
throw money
at<\/h3>\n
Next
Month:<\/h3>\n
But!
Before
I
go,
an
Assassin’s
Creed
note…<\/h3>\n