{"id":11110,"date":"2012-06-08T07:29:22","date_gmt":"2012-06-08T06:29:22","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=11110"},"modified":"2012-06-08T07:29:22","modified_gmt":"2012-06-08T06:29:22","slug":"gamer-diary-what-ive-been-playing-may-2012","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/06\/08\/gamer-diary-what-ive-been-playing-may-2012\/","title":{"rendered":"[Gamer Diary] – What I’ve Been Playing… May 2012"},"content":{"rendered":"
As promised, I actually played games this month! I started off with
Portal 2<\/strong>‘s Perpetual Testing Initiative (which I mentioned
last
month<\/a>) I tried my hand at the Puzzle Maker to make a few test chambers<\/a>. \u00a0You may notice from my
efforts that I might, maybe, possibly, probably, harbour a teeny love of
Deadly Goo. \u00a0Having attempted to use
Valve<\/strong>‘s Hammer Editor<\/a> in the past to make maps for
Portal 2<\/strong>, I can say that the new in-game Puzzle Maker is much
simpler.<\/p>\n
Obviously the simplicity has benefits as well as negative points:
it’s simpler to use, so therefore more of the community can try
their hand at map-making for an extremely popular title. \u00a0This is
demonstrated by the fact that since the Puzzle Maker has been
available, the number of
Steam Workshop<\/a><\/strong> files for
Portal 2<\/strong> has shot up to nearly 100,000 (by comparison,
Team Fortress 2<\/strong> has close to 5k and
Skyrim<\/strong> just over 7k)1<\/a><\/sup> despite being the newest
edition to the Workshop repertoire.<\/p>\n