<\/a>"Through me, into the city full of woe;
through me, the message of eternal pain; through me, the passage where
the lost souls go." Yep, that's what happens if you don't
heed the warning of the Spoiler Klaxon... "all hope abandon, ye who
go through me."<\/p><\/div>\n
Enough with the dramatics! To the game!<\/p>\n
Technology, mechanics & gameplay<\/strong><\/p>\n
I thought I’d get this out of the way as I reckon
there’s very little feminist critique one can offer on this
side of things. I played on a PC, so some of my concerns
won’t be shared with console gamers, most obviously the
power required in your machine to play the game. As a PC gamer,
you have keep your technology up to speed with new titles, but
console versions come as-is to the standardised specifications of
the machines. My computer isn’t the fastest, or the most
hardworking – it’s actually just a dual-core with one
graphics card, several series behind the most recent, not for lack
of will but for lack of cash. Keeping a PC up to date is
expensive.<\/p>\n
My reason for telling you that is so I can tell you how well my
absolutely-not-top-of-the-range PC handled a brand new,
heavy-hitting title like
Mass Effect 3<\/strong>. “Not too bad” is the
answer. At times, faces looked a mite too angular, but I had no
problems running the game at all.<\/p>\n
The game mechanics are almost the same as the were in the
previous instalment, and although they can be a bit
frustrating to get used to for the first time, they work well
within the context of the game. I have heard complaints on the
overuse of the spacebar – that it is assigned to far too
many actions – and although I had no issues with it, my
partner did, so I suspect it’s a personally variable
thing.<\/p>\n
Combat has been streamlined slightly since
Mass Effect 2<\/strong>, and you still have to learn how to
fight with each different class you can choose for Shepard.
For example, I played through first as an Adept, who enjoys
a lot of long-range Biotic powers, so you don’t always
need to leave cover and use guns; then I started in a
different class and had problems adapting to the new
style.<\/p>\n
Some Femi-Relevant Content<\/strong><\/p>\n
As much as I could, I shouldn’t spend my entire
word count talking about mechanics and gameplay here,
so we’ll move on. While playing the game I had a
little list of things to look out for that I could
critique or criticise, and honestly, there
wasn’t much I could pick out. You don’t
get treated differently if you’re a male or a
female character. The only notable difference I found
was in a conversation with the female Krogan,
Eve\/Bakara, in which she says “we’ll show
these men how to do things!” (or similar) if
you’re a ‘FemShep’, but not if
you’re male.<\/p>\n
The only sexism we see comes from the Krogans; Urdnot
Wreav claims that Eve is
his<\/em> and that she is obliged to father all his
children as he rescued her. Eve, however, is having
none of it. That’s good. Eve is
awesome.<\/p>\n
One issue many players had with
Mass Effect 2<\/strong> was the fact that if
you wanted the ‘Romance’ achievement
you had to initiate a heterosexual relationship.
This has been addressed – you can now gain
the ‘Paramour’ achievement through
any (albeit still sexual) relationship. There
are a more visibly present non-hetero characters
too: at one point you console your shuttle pilot
who is upset over the death of his husband.
It’s never shown in a “LOOK OVER
HERE! I’M GAY! HAPPY NOW?!” manner;
it’s much more realistically handled in
that a character may mention something that
discloses their orientation, but ultimately all
questions of the personal kind are of little
consequence in the face of the impending problem
of Total Annihilation Of All Life In The
Universe.<\/p>\n
I was very happy not to have any feminist
niggles or femirage over the game –
perhaps that does somewhat diminish my options
for what to write for this, a feminist, blog!
The best thing that I can say is that it is
quite feminist-friendly and the only things I
could suggest improving would be the inclusion
of non-binary genders and equal
cutscenes-for-sex with all races\/species (I
got no sexy cutscene for my (F)Human-(M)Turian
coupling, but one trailer shows a
(M)Human-(F)Human sexy cutscene).<\/p>\n
The Ending<\/h3>\n
Before I conclude, I was content and pleased
with the ending. Apparently, I may be in a
minority there. My partner, for example,
hated it. Basically –
EPIC SPOILERS<\/strong>, look away now if
you don’t want this detail! –
pretty much everyone dies. BioWare went to
town on the
deus ex machina<\/em> mechanism here.
Yes, Shepard pretty much dies no matter
what you do.<\/p>\n
I was happy with that. I thought
BioWare were very brave to stick
behind such a potentially contentious
ending, and they enacted it
beautifully. Many on the interwebs
were in uproar, and appeared to
successfully bully BioWare into
announcing that they’ll be
producing alternative endings<\/a>. I
suppose it was difficult to respond to
fan requests for a FemShep trailer,
then stonewall on the Ending Issue,
but it would’ve been nice if
they’d held their ground and
kept a smidge of artistic
integrity.<\/p>\n
But in some ways, it turns out now,
they did. As the ‘Extended Cut
DLC’ has been announced, BioWare
has made a new statement that
clarifies this will not be “…a
re-imagining of the ending or a new
ending.<\/a>” HOORAY!<\/p>\n
I fear the pressure of BioWare’s
pact with the evil giant EA was
involved in their decision to cave,
however partially: after all, EA like
money, and undoubtedly they can see
the potential for Extra Content that a
fervent fanbase will
definitely<\/em> pay for.<\/p>\n
The Verdict<\/strong><\/p>\n
If we ignore the Ending Issue,
I’ll give it a solid
9\/10<\/strong>. I’d
still give it that
with<\/em> the ending,
because I liked it, but I
understand how others
might knock it down
because of it, which is a
shame – it’s a
great, well-constructed
and well-told story that
happens to be a
game.<\/p>\n
I predict that this will
not be the end of
Mass
Effect<\/strong>, as
BioWare have stated,
but it probably
should be<\/em>.
Shepard died and
saved the universe;
that’s a good
ending. The last
thing you see and
hear before the
credits roll is a
young child asking
their grandfather if
they can have
‘one more
story’ about
‘The
Shepard’. And
Grandfather says
that it’s
getting late, but
agrees to tell one
more
story…<\/p>\n