{"id":10064,"date":"2012-03-01T09:00:08","date_gmt":"2012-03-01T09:00:08","guid":{"rendered":"http:\/\/www.badreputation.org.uk\/?p=10064"},"modified":"2012-03-01T09:00:08","modified_gmt":"2012-03-01T09:00:08","slug":"gamer-diary-what-ive-been-playing-february-2012","status":"publish","type":"post","link":"https:\/\/badreputation.org.uk\/2012\/03\/01\/gamer-diary-what-ive-been-playing-february-2012\/","title":{"rendered":"[Gamer Diary] What I’ve been playing… February 2012"},"content":{"rendered":"
Here we are, back again! This month has been fairly quiet for me on the gaming
front as I’ve been blessed with the joy of Real World Things\u2122, but
do not fret(!) – there’s still content for you in the form of
Dear Esther<\/strong> (a brand new – sort of – game) and other
old bits and pieces I’ve been pootling about with.<\/p>\n Dear
Esther's artwork is deeply beautiful and will make you feel
things<\/p><\/div>\n
Dear Esther<\/a> was released through the Steam
platform on February 14th this year as a standalone offering via The Chinese Room<\/a>. This is not, however, the first
incarnation of the innovative story-led first person; it began life four
years ago as a mod for
Half Life 2<\/strong>, and for its independent release it was
supported by The Indie Fund, who recouped their investment within five and a half
hours<\/a> of the game going on sale (selling over 16,000 copies in
the first 24 hours). Now, that’s pretty impressive for an
extremely minimalist game in a market full of guns, cars, swords and
big bad monsters!<\/p>\n
It’s \u00a36.99 here in the UK, which means it’ll be
floating somewhere around the $10\/10\u20ac mark for other regions,
but bear in mind it only has full audio support in English. As it
was plastered all around Steam and was something new, interesting
and completely different, I thought I’d give it a go –
if nothing else I’d have a new release to tell you all about
for once! My first attempted playthrough ended rather swiftly, late
at night, after the game decided it didn’t want to listen to
my keyboard commands.<\/p>\n
Never fear, I came back to it the next day after I’d had some
sleep and my computer had been given a chance to think about what it
had done. It worked fine the second time around. You start off by a
lighthouse on an island somewhere in the Hebrides; the (male)
voiceover begins to read excerpts from a letter (or letters),
addressed to “Esther”.<\/p>\n
As you walk around the island, trying to find your way, he reads
different excerpts at different points in the game. I’d go
into much more detail, but as I finished the whole sequence in just
over an hour, I wouldn’t want to spoil things for anyone yet
to play it by discussing my theories. Instead, I’ll tell you
about the atmosphere and the artwork, both of which are superb.
You’re alone on a bleak island, battered by wind with no
person or animal in sight save the odd seagull, and it is a sadly
beautiful world.<\/p>\n
I found myself a little unnerved walking around, especially when I
spotted a shadowy figure in the distance who, when I approached,
disappeared (this happens twice). I think, in retrospect, that I was
mostly spooked because I’d watched The Woman in Black<\/strong><\/a> the day before and was still
half-expecting some ghoulish face to pop up and scream at
me.<\/p>\n
However, personally, I found
Dear Esther<\/strong> a little underwhelming considering the
hype it was garnering; I understand every compliment given to
it, but equally those amazing, clever, innovative bits are
altogether a bit too brief, especially at \u00a36.99 –
about 10 minutes per \u00a31 in my case. The art is great, the
story is great (if a little too easily guessed), the concept
is great and it is a brilliant injection of something
different into the market. It just would’ve been better
if the ‘value for money’ factor was
improved.<\/p>\n
Apologies for the lack of feminist critique, but the only
thing that it could be faulted on there is the age-old
“Why is it always a bloke protagonist?”. Esther,
obviously, is hugely important to the entire game so
although she is absent, she is constantly present as she is
who you’re talking to – she is the one you love.
Still, indie game + male protagonist = not all that
innovative after all.<\/p>\n
It’s a good game if you want to have some feelings,
think a bit and look at pretty Scottish scenery while under
no obligation to chase, fight or challenge anything. My only
advice would be to make sure you definitely don’t want
to use that \u00a37 on something that might last you a bit
longer.<\/p>\n
Apart from the above, I haven’t been up to much with
the sole exception being Tekken 5: Dark Resurrection<\/strong><\/a> on PSP. Yep,
I dusted off the ol’ PSP and have been button
bashing during my lunch breaks on my Saturday shifts.
I’ve also discovered I’ve lost all my
wicked-sick skills and keep getting K.O.’d by
rubbish opponents. It’s fun for portable
fight-based gaming and there’s a bowling minigame
too. It features the standard Arcade and Story modes as
well as the potential to PvP online. As it’s a)
old and b) PSP (now replaced by the Vita) it is pretty
cheap to buy – best bet is probably eBay though
– and presents a standard bit of amusement,
providing you can ignore the panty-flashing from almost
every single female fighter.<\/p>\n
On March 9th I will have a copy of
Mass Effect 3<\/strong> in my hands, so you can
expect a review on that once I’ve powered
through it, and hopefully I’ll be able to
say it’s improved on some of the downfalls
of the last game (which I explored many moons ago,
elsewhere
in the interwerlds<\/a>). I will find other fun
things to play and gabble about for you though, as
I know not
everyone<\/em> cares about ME3.<\/p>\n
Dear Esther<\/h3>\n
Other Bits & Bobs<\/h3>\n
Next Month<\/h3>\n