batman – Bad Reputation A feminist pop culture adventure Wed, 25 Jul 2012 15:49:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.6 37601771 Catwoman: Film Versus Game /2012/07/25/catwoman-film-versus-game/ /2012/07/25/catwoman-film-versus-game/#comments Wed, 25 Jul 2012 05:00:31 +0000 http://www.badreputation.org.uk/?p=11586 So, the new Nolan Batman has hits screens worldwide and given my disappointment at Catwoman’s portrayal in last year’s Arkham City, I went to see it with breath held, hoping her presentation in the film (and to a much wider audience) didn’t suck nearly as hard.  So here I’ll be giving the film points for everything it did better than the game.

Repeat readers of my contributions will know that when we’re dealing with things that could potentially be spoilered, I tend to engage vagaries and nonspecifics to try and save people the pain.  This won’t be any different, but just in case, here it is:

THE SPOILER WARNING.

There.

Boobs

Overall, Nolan hasn’t done too badly.  Anne Hathaway seems a good choice, and there isn’t any in-yer-face cleavage or suspicious anti-gravity trickery.

Unlike in Arkham City.

+1 to Dark Knight Rises

Screenshot of Arkham City: Catwoman wears a very low cut catsuit.

Though she did have some cool moves, those boobs never seemed affected by the basic laws of physics.

Bums

Catwoman does have a black, skintight suit, but so does Batman – some compensation, I guess? – and there are only a couple of unfortunate shots of her bum as she rides the bat-bike.  This is however; a) a big improvement on Arkham City‘s near constant sexy-butt-wiggling right in centre-camera, and b) offset by her being awesome on that bike.

+0.5 to Dark Knight Rises

Backstory

It’s important to remember that the game and the film encounter Selina/Catwoman at different points in her story and her relationship with Bruce/the Bat.  Despite this, both mediums do quite well in demonstrating her motivations and character.  The film, however, does marginally better as it manages to do this while advancing, generally, a bit more respectful portrayal of her as a woman.

+0.5 to Dark Knight Rises

Bitch

The most disappointing Catwoman scene of the whole thing. “You dumb bitch!” snarls the guy she’s fighting.“No-one’s ever accused me of being dumb before,” says she. Now, Selina ignoring the b-word could either be a) because she’s showing that its intended purpose (as an insult) doesn’t affect her, therefore suck it, or b) it’s such a commonplace piece of vocabulary she doesn’t see why it’s so excruciatingly wrong. I hope, and like to believe (based on Hathaway’s facial expression on-screen), that it’s the former.  I was midway through writing this at the time, so I’m extremely disappointed it was there at all.  Seeing as we’re comparing the movie to the game, however, having one instance of “bitch” in the whole film is 1000x better than hearing it every other second, like you do in Arkham City.

+0.5 to Dark Knight Rises

Boots

Poster for The Dark Knight Rises, showing a sharp metal-heeled boot. The heel is shattering one of Batman's bat-shaped throwing stars.

YES THEY’RE TOTALLY PRACTICAL.

Also in that “bitch” scene is the sudden appearance of Selina’s massive metal stilettos. Why?! No one can be that gymnastic in 5″ fucking heels. As you may note, this hacked me off considerably. The film tries to justify these ridiculous boots by having the inside of the heel sharpened like a serrated blade (check out the poster image, right) – but that seems to me like a poor token to try and throw off the fact they’re pure decoration and only there for prettifying Catwoman. She doesn’t need them! They aren’t practical, even if there’s a Swiss Army Knife in those heels, it’s just… no.

The second attempt to validate them comes as a baddie asks her if they hurt (implied: to walk in) to which she responds, “I don’t know, do they?” and kicks him with one. Fun retort, maybe, but they’re still unnecessary, and all the credibility the film gained by not focussing on her boobs is lost as they just use those heels to return her to unrealistic pin-up status. Game-Catwoman has similarly stupid shoes so there’s no betterment to be found here.

+0 to Dark Knight Rises

To sum up…

Nolan & Hathaway’s Catwoman does better than Arkham City‘s, but there remains a lot of space to improve.  The age-old issue of practical footwear is the big one for me –  after making such an effort to cover up cleavage, making the top half of her outfit much more practical, what exactly was the point in contradicting that by forcing her to don stilettos?

The ‘bitch’ thing also irked me quite a lot, but it was much better than in Arkham City, which was almost unplayable in places for the amount of churning rage brought about by being called a Catbitch so often (I mean, aside from the fact a female cat can be called a ‘molly’, ‘queen’ or ‘dam’ where a bitch is a female canine, of course).

Screenshot of Anne Hathaway as Catwoman in a black catsuit

Film Catwoman has the common sense to tuck the boobs away so they don’t lollop around as she beats up baddies

As I said, film-Catwoman’s body isn’t made nearly as much of a focal point as it is in the game.  There’s no cleavage to ogle, lots of close-ups on her face, and when her body is in view, it’s often as hidden as Batman’s is by varying descriptions of black attire.  Downfall is a bit a of bum-shot while she’s on the batbike, but this is nowhere near as big a negative point as Catwoman’s near-constant sexy wiggling in Arkham City.1

On the whole, film-Catwoman does much better than game-Catwoman for all the above reasons and many more I daren’t go into here for fear of lolspoilers.  The film on the whole is pretty awesome, and the female characters are integral to the story: despite what the trailers may suggest, it is not simply Bat vs. Bane with a bit of eye candy on the side.  I won’t say more because that’ll give too much away, but go see it and decide for yourselves.  I enjoyed it immensely and will probably be seeing it again in the not-too-distant future.

  1. NB: Yes, I know about the portrayal of Catwoman in many of the comics and blah blah fidelity, but this is the 21st century, not 1940… so, surely, we can update her just a little to move with the times after 70+ years?  And I don’t mean revealing more skin.
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[Gamer Diary] – What I’ve been playing… January 2012 /2012/02/13/gamer-diary-what-ive-been-playing-january-2012/ /2012/02/13/gamer-diary-what-ive-been-playing-january-2012/#comments Mon, 13 Feb 2012 09:00:10 +0000 http://www.badreputation.org.uk/?p=9752 I have decided to ape some of the monthly features of gaming print mags and introduce a “What I’ve been playing…” summary post.  Sometimes I can play very few games and other times I can get through quite a bit; more to the point, there’s always something to say but often it might not be strictly in the feminist vein, or there might not be enough to develop into a full article.  So this post will be a bit of a test run – I know we’re in February now but I’m looking back at the completed month of Jan here – let’s see how we go, shall we?

Batman: Arkham City

Batman logo with the words "Arkham City" in red beneath - on a white background.

There were ‘issues’ with Arkham City (as you can read in my previous article), but there were still some good things to say as well.  The styling and the graphics were great (as they were in Asylum), and I enjoyed the noir feel that they went for, although it didn’t feel as gritty as the first game.  I suspect that may be because once you’ve seen something for the first time it loses its special impact.

City felt a bit too big coming after Asylum without the storyline longevity to really back it up.  There’re a lot of side quests and other bits to do and investigate, so the game has expanded in width as opposed to length.  Personally, I tend to let the side quests fall by the wayside as I power through the story.  It was a fairly competent and engaging(ish) story until the ending (I won’t spoiler but it sucked) despite the near ‘deus ex machina’ way in which they ended the stories of four key characters.

Playing as Catwoman was novel to begin with, but in the end wasn’t a big enough plus as one might have hoped.  Adding to the boiling pot were even more gadgets and even more complicated combat moves that you had to remember in order to beat certain baddies.  Overall, I think they over-complicated a sound concept that could’ve done a lot better.  If you played the first game and are thinking about getting City, wait until it comes down in price first or until they release a copy with the DLCs included.

Assassin’s Creed II

The image feature a man in hooded robes facing forward with two blades coming from contraptions on his wrists. The title reads "Assasin's Creed II" above him.This may seem an odd choice considering Revelations came out at the end of last year, but I played Brotherhood before AC2 so I had a whole 22 years of story to catch up on before I went on to the newest instalment.  This is another game series I was late getting into, as evidenced by me still not having completed the first game(s), but I enjoy it nonetheless.

The graphics and world design are always fantastic with these games; they build entire cities before your eyes.  The characters are ones that you can invest in; ‘sandboxing’ can be just as fun as the main story; the controls aren’t always the easiest (on PC) but you can get there in the end.  This game is super fun, and now I’m clued in on Ezio’s pre-Brotherhood story I can look forward to Revelations.  My only quibble is that there are only so many times I can listen to passers-by shouting “He’ll break something, the idiot!” (or any of their repetitive comments) before I’ll consider risking desynchronisation just to kill a few civvies.

Machinarium

The picture sees a towering city in the background with two main figures in the foreground climbing over a mound of discarded rubbish. Two small robots and a robotic bird are making their way across the scenery and two other robots look on from further away.

A cute little indie puzzle game, Machinarium was a little bit of a distraction in between Arkham and AC2 to cleanse the palette of my brain, as it were.  It’s a clever little offering set in a robot city, in which you have to stop some bad robots from killing the King robot and free your girlfriend from the evilbots’ grasps.  Various puzzles and stages lead you all over the city until you finally save the day.  Artistically it’s simple but charming and my only issue was the overused-in-indie trope of saving a damsel in distress.

Other gaming from January 2012

Those three are, admittedly, the only three games I have completed, but I’ve been dipping in and out of others too! Serious Sam 3: Before First Encounter has so far been good nostalgia-laden fun, but my brain really has been in Open World mode recently and my FPS-ing has suffered as a result.  Sonic Generations on PC has also been providing me with some chilled gaming – apart from when I get stuck – as it is bright, colourful and cheery, even in the face of a big baddie who is destroying time.  Finally, not one I have been playing, but Skate on Xbox 360 has been my favourite Let’s-Watch-Someone-Else game as I curl up on the sofa and watch my partner switch nollie heel something-or-other around San Vanelona – it is a good game, but the controls can be a bit pesky for a PC purist, and the complete and total absence of any female boarders is a bit dull.

Plans for February

So far, I don’t have any hard-and-fast plans on games; I might revisit Brotherhood as I enjoyed AC2 so much (and I lost my Broho save game).  I may also stretch to buying Revelations as I would like to make sure March is clear for Mass Effect 3.

What has everyone else been playing so far in 2012?

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[Gamer Diary] Batman: Arkham Asylum & Arkham City, or; The Bat and his Bitches /2012/01/30/gamer-diary-batman-arkham-asylum-arkham-city-or-the-bat-and-his-bitches/ /2012/01/30/gamer-diary-batman-arkham-asylum-arkham-city-or-the-bat-and-his-bitches/#comments Mon, 30 Jan 2012 09:00:31 +0000 http://www.badreputation.org.uk/?p=9533 As is my tendency, this is another party I was late to.  I only got Arkham Asylum in late October last year as a gift in a Steam sale – it was only a fiver – and I had previously been rather sceptical about it.  Nevertheless, I played through it and found it very refreshing as a game – very noir, good combat, puzzles to solve and places to explore – and the storyline was interesting, as was the inclusion of so many Batman baddies.  Basically, in short, I loved it.

Mostly.

Harley Quinn and Poison Ivy were the issues.  I don’t want to sound like a broken record but boobs on display in a high risk profession such as being a Gotham City criminal is not exactly clever – is it?  Harley was very nice to see as a significant part of the story that is out to scupper your plans, but her being called some less-than-charming things by the Joker’s own thugs was tedious to say the least, and when you actually fight Harley herself she is defeated ridiculously easily – in a cutscene no less.  Disappointing.

Poison Ivy in a lounging position, in a glass walled cell in Arkham Asylum.  She wears a mid-length red top with one button done up over her bust, and ivy vines curling around her. Image from the game, used under Fair Use guidelines

“Please don’t punch me in the chest, Batman. It’d be terribly inconvenient and I might have to reconsider my outfit!”

Ivy, when you first meet her, is lounging about in her cell – apparently the only female inmate – not wearing prison issues but her own clothes displaying her sizeable bust.  Later, in her boss fight, for some reason she decides to float about attacking you in what – as our ed described to me in an email – “appears to be a giant laughing vulva-plant which flaps open periodically to reveal she still isn’t wearing a great deal…”.  Super.

I’m pretty sure she gets referred to as some less-than-charming things too by henchmen.

Fast forward to Arkham City, which I got in another sale (but it still cost me £20), and now you can play as Catwoman too!  However, she appears to have fallen foul of Rule 1 of Sensible Female Armour: her suit is only ever zipped up to just below her breasts, allowing for ample cleavage.  When you fight thugs as Catwoman, you get called a ‘bitch’ but for some reason, if you’re Batman, you don’t get called a prick, a wanker, a bastard or even a knobend.  Really, people?

The assassins of Rā’s al Ghūl’s order are all for some reason scantily clad sex icons – as is his daughter – and the concept art is mainly essentially the sort of softcore you might find in lads’ mags.  In fact the vast majority of the concept art involving any female character is pretty oversexualised and repugnant.  We get to meet Ivy again, too, but it seems she still hasn’t bothered to find any clothes since the laughing vulva-plant incident.  And Harley is wearing even more revealing kit than last time.

Harley Quinn, in a low-cut leather bustier with blonde pigtails, gestures at Batman

Great graphics, but do we really need to see that much breast?

Now, even if we leave aside all of this sexist nonsense, Arkham City is somewhat disappointing anyway.  I finished the storyline in less than a day; the ending snuck up on me and was rubbish.  I won’t say what happens, but… just… what?!  That’s even before I get to the complaint I have with the huge continuity hole left at the end.  I was so disheartened by it that I did a Ragequit of Disappoints and haven’t gone back on it since.  Even though I still have lots of side quests and puzzles to solve, I just haven’t found the heart to go back to it.

Arkham Asylum was worth the £5 but City was definitely not worth the £20 – let alone the standard retail price in the range of up to £39.99!  The first game offered something new and interesting with a gorgeous noir feel much akin to Nolan’s reimagining of Gotham on film, if not grittier.  The second game whizzed past all too quickly, with no real indication that one should slow down, do side quests, do the puzzles and so on, lest you face the atrocious storyline ending.

Benefits of the second game, however, do exist; the world is larger, you get more gadgets and there are no area transitions between outdoor locations.  Plus you do get to play as Catwoman, even if she is just eye candy to be abused by burly henchmen. (Are there really no female crims in Gotham?)

Both games do fall down woefully at the Treating Female Characters with Respect hurdle.  Would it truly be so hard to think logically about the design of these people?  Does Batman walk around without his Kevlar body armour, flexing his pectorals, with a big “SHOOT HERE” target on his chest?  No.  No, he does not.  So why should Catwoman, or Ivy, or Harley?  Basic boob-sense would say maybe a comfy sports bra would be better than leather basques and flimsy shirts with only one button done up.  At least then the breast tissue wouldn’t detach during all this acrobatic criminality.

Also, Catwoman has anti-gravity boobs.

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Black Orchid, Ecofeminism and the Feminine Superheroic /2011/05/24/black-orchid-ecofeminism-and-the-feminine-superheroic/ /2011/05/24/black-orchid-ecofeminism-and-the-feminine-superheroic/#comments Tue, 24 May 2011 08:00:11 +0000 http://www.badreputation.org.uk/?p=5638 Scan of a page from Black Orchid graphic novel, Black Orchid meets Batman in a graveyard. Image copyright Gaiman / McKean /DC Comics 1988

Image copyright Neil Gaiman / Dave McKean / DC Comics 1988

A while back I told you about my favourite cyborg, Battle Angel Alita. Well, now I’d like to introduce you to my favourite flying plant woman, in the second in my series on really old comic books I have a tenuous excuse to blog about. Here comes the excuse…

Like feminism? Like Neil Gaiman? Then you may be happy to hear that there is a new book being put together of essays about JUST THESE THINGS. Abstract submissions have just closed, and Death, Desire, Fury, and Delirium: Feminism in the Worlds of Neil Gaiman is on track to be published in early 2012.

This got me thinking back to Gaiman’s 1988 story Black Orchid. Unusual, poetic and full of references, I think it’s a cracking comic. And it’s illustrated by Dave McKean (channeling Georgia O’Keeffe) so it’s beautiful. Really – alternately lush and gritty, humming with colour, splattered with monochrome… it ruined other graphic novels for me from a very early age.

Since this is Gaiman, there are also some classy cameos: Lex Luthor, Batman, Swamp Thing (obviously) and a trip around Arkham Asylum which includes a for-once-actually-pretty-scary Poison Ivy.


What’s the story?

The original Black Orchid was a Bronze Age superhero who sounds pretty kickass (being invulnerable and superstrong and able to fly ‘n’ all…). But rather than simply rebooting the character and reworking her origin story, Gaiman does something pretty daring: he kills her off. On page ten. And with her the story sloughs off a heap of superhero clichés and leaps to somewhere and something altogether different.

As Black Orchid dies (caught out trying to infiltrate LexCorp) another being wakes up in a greenhouse somewhere else with some of her memories. The story follows her quest to discover her identity and protect herself and her clone sister – another human-plant hybrid – from the clutches of those who were pursuing the first Black Orchid, and from the abusive ex pursuing the woman she used to be.

Genderfun

I probably don’t need to say that there’s a lot of interesting stuff about identity and memory in there. There are also a lot of very feminine tropes about nature, healing, nurturing, non-violence and motherhood – the older Orchid acts as mother to her younger sister, and even Poison Ivy has some disturbing ‘babies’ in Arkham – which are certainly not commonplace in your standard superhero comic.

Page scan from Black Orchid showing Poison Ivy. Image copyright Gaiman / McKean / DC Comics 1988

Poison Ivy. Image copyright Neil Gaiman / Dave McKean / DC Comics 1988

But this isn’t your standard superhero comic – this is a story about a superhero who isn’t a superhero. Who isn’t the same character she was when you started the book. All sorts of assumptions come tumbling down. Who’s the Big Bad? When’s the big fight? What’s her snappy comeback?

Like its contemporary Watchmen, the story questions the superhero myth and structure, upends and subverts it, teases out the stories stuck between the monoliths of Good and Evil. But it comes at it from an entirely different place. You could argue that in Watchmen the myth of the superhero consumes itself in a hyper-masculine world of science and violence, while in Black Orchid superheroic power is rejected for a hyper-feminine power of nature and passive resistance.

In fact Dr Julia Round has argued the second bit. In her paper ‘Can I call you “Mommy”?’ Myths of the female and superheroic in Neil Gaiman and Dave McKean’s Black Orchid she explains firstly how the “non-egoistic collectivism” of Black Orchid’s shared, continuous identity overturns the “heroic individualism” of the superhero myth.

Even the look of the book resists the powerful iconography of the traditional superhero story – think of Superman’s ‘S’ and the bat sign, the cape, and even the idea of the costume itself:

Black Orchid inverts expectations of this type, as the Orchids are not costumed or linked to any specific logo. Instead they are characterized by splashes of colour in a monochrome cityscape and, in their natural surroundings, simply merge with the background. This aesthetic contributes to Black Orchid’s redefinition of the superheroic, using painted artwork that is feminised in its watercolour appearance and use of purple shades.

As the plot progresses, Black Orchid resists and escapes the men pursuing her, but doesn’t attack them. Batman encourages her to become a crime-fighter like the first Black Orchid, but she retreats. As Round says, “she is not a masculine defender of the state, but instead wants only to retreat from society and reproduce.” Yes, really. I did say hyper-feminine (‘a woman’s just gotta nurture!’)  Much as I love Black Orchid, it certainly throws up some problems. How can I give a thumbs up for her non-violent resistance and at the same time be hoping she’s going to impale the bad guy on a tree?

The final showdown between Black Orchid and Luthor’s henchmen isn’t a heroic battle, as Black Orchid refuses to go with them but also refuses to fight them, saying just “Do what you have to do.” I won’t spoil the ending, but I can say it’s not the way Alita would have done it.

Ecofeminism

Page scan of Black Orchid showing Black Orchid in purple on a green background. Image copyright Gaiman / McKean / DC Comics 1988

Image copyright Neil Gaiman / Dave McKean / DC Comics 1988

That said, Alita does sacrifice herself at the end of her series to save the world. But only after she’s exhausted every possible ass-kicking route. In fact Black Orchid makes an interesting contrast with Battle Angel Alita, as the ‘cyborg feminism’ for which I think Alita makes such a good figurehead was proposed as an alternative to the popularity of ‘ecofeminism’ in the early 1980s. And I can think of few better poster girls for ecofeminism than Black Orchid.

Broadly, ecofeminism is a branch of our beautiful multiple complicated movement that focuses on a connection (and an implied sympathy) between the exploitation of the natural world and the oppression of women. There are a lot of sound reasons to make this link: women are usually affected first and worst by environmental damage, women make up the majority of the world’s agricultural workers, and yet it is overwhelmingly men who own land and control access to natural resources. And the association of the feminine with nature and Mother Earth is a deep and powerful one, which has been cast in a renewed positive light, thanks largely to ecofeminism.

Sadly though the movement has also spawned a lot of guff – about wafty earth goddesses, women’s spiritual connection to the natural world, their innate love of cute fluffy animals and the terrifying, all-encompassing juggernaut of their need to nurture something, anything – to which I do not subscribe.

But to show I don’t hold the theory to blame, I’d like to direct you to some brilliant and important work being done in the name of ecology and feminism by the Women’s Environmental Network. Also: go and read Black Orchid, and tell me what you think.

A couple of disclaimers…

  • I’m using ‘masculine’ and ‘feminine’ to refer to the traits, qualities, symbols and associated ideas that are loosely grouped around those words in most Western culture and emphatically NOT referring to men and women.
  • When I’m talking about the ‘superhero myth’ I’m using ‘myth’ in the semiotic sense (as Round does in her article) rather than ‘myth’ in the straight up stories and legends sense. There’s quite a good definition here for anyone who’s interested.
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